After starting this project as a post apocalyptic driving game ala Mad Max last August, all I can say is: What a long, strange trip it’s been. I originally became frustrated trying to simulate car physics and stopped working on the game back in September. I hadn’t picked it up again until two weeks ago when I changed the concept and got some good work done on the engine. A few pertinent facts on where we are and where we’re going: Written in Java ( everyone groans ) Originally fully 2D with pixel …
Welcome to the new home of Angular Velocity, our project to reinvent the 2D Space Shooter. Starting this weekend we hope to bring you regular developer updates on the progress of AV, including screenshots, videos, and exclusive access to all demos. Along the way, we’d love to hear from you and get your feedback! Although we have a vision of what a great Space Shooter should look like, your input will help shape what we deliver. And yes, OP will deliver.
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