Shadow Mapping in GLSL

Troy Corbin Developer Updates Leave a Comment

Hi Folks, I haven’t updated things here in a while, and despite not feeling as if I have anything finished and polished enough to show off, we have made enough progress that I decided to throw caution to the wind. Or into the shadows, as it were. I’ve spent almost this entire weekend learning GLSL ( OpenGL Shading Language ), implementing it in the engine, and then writing my first Shader to implement shadow mapping. Let me just say… I haven’t found a single tutorial on the web that takes …

Troy CorbinShadow Mapping in GLSL

GUI From The Ground Up

Troy Corbin Developer Updates 1 Comment

With the advent of the inventory system in our last update, it was time to finally take a serious look at constructing a proper GUI system. You see, despite having a few menus with buttons you could click to end the game or continue, anyone with access to this early build of the game understood that the implementation was very buggy. Not only did I have to manually position each GUI element on the screen, but the kludgy implementation also meant that sometimes you have to click half a screen above the actual button to get it to …

Troy CorbinGUI From The Ground Up