Hey kids! I’m going to try doing a better job of coming out with weekly devlog entries reporting on our progress. I apologize ahead of time because I doubt I’ll be able to keep it up every week. However that’s no reason not to try! Since our last update, I have worked on a number of different aspects of Angular Velocity: Fixed shader so that it works on Nvidia cards. It sucks to think that all this time I just had to change a simple 1 to a 0 to …
New Materials, Schematics, and Inventory Controls
Hey gang, Got some great work in on the game today. Let’s cover this thing bullet style. Yeah! Four new materials have been introduced into the world: Limestone, Silica Sand, Copper, and Nitrogen. The world generators have been updated to not only include these materials, but to also change the distribution of the materials we already had for a better looking topography. This is something I’m sure I’ll be tinkering with for some time to come. Added a new Schematic for… Circuitry! Circuitry is a basic building block that will …
Pre Alpha Demo Publicly Available Today
Hey folks, Starting today you can download a Pre Alpha demo build of Angular Velocity! Be advised that there is a lot of functionality missing. For example, you only have 1 schematic you can craft, there is no multiplayer yet, and limited weapons, ships, and resources. Having said all that, it’s important for us to start testing the core of the game across multiple systems, as well as working the bugs out of our custom update software. System Requirements Java 7 ( You can download it here ) OpenGL …