Angular Velocity Engine Test Screenshot

Quick Pre-Work Update

Troy Corbin Developer Updates Leave a Comment

Engine Test Screenshot

Taken after migrating to OpenGL and implementing Face Culling

Hey all, wanted to catch up quickly before I head into my day job. Attached is the first screenshot from our new in game Screenshot feature (F12). Woot!

Last night I updated several textures so that they woudl fit more with a sci-fi theme rather than the old textures from my car game. I also implemented the screenshot, Lighting ( which still needs a lot of work ) and I optimized the rendering process.

The optimization includes culling faces, rendering only the top of a tile when it is surrounded by other tiles, and changing the wall rendering from Quads to a Triangle Strip. I’m sure a lot of that sounds greek, but effectively what it did was take the framerate ( which dropped to ~230 due to the lighting ) and brought it back up to ~400.

 

Okay, and now I must go to work.

Troy CorbinQuick Pre-Work Update

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