Onward Space Cowboy

Troy Corbin Uncategorized Leave a Comment

Well, after some work on boring behind the scenes stuff ( ie. the update server ) I’ve had some time to work on the game itself. One of the first things I did was to improve the basic shadow techniques I implemented for something that looks much better. The Shader takes more samples ( 16 vs 4 ) which gives a much smoother, softer shadow. I’m still working on eliminating all of the moire pattern artifacts, but I have a good idea on how I’ll go about doing it so that should …

Troy CorbinOnward Space Cowboy